Godot MCP
Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.
Description as published in the official MCP registry.
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What we measured
| Endpoint | None listed (runs locally) | registry |
|---|---|---|
| GitHub stars | 0 | github.com/shin2344234/godot-mcp |
| Last push | 2026-10-16 | GitHub API |
| Licence | MIT | GitHub API |
| Registry version | 0.1.2 · active · updated 2026-10-16 | registry |
| Package | npm: @shin2344234/godot-mcp | registry |
Packages
npm: @shin2344234/godot-mcp
Exists · metadata read 2026-10-18
Latest version: 0.1.2. Last published: 2026-10-16.
Deprecated: no.
Weekly downloads: unavailable · read 2026-10-18. downloads include bots and CI.
Signed reports
No signed reports yet. A report carries a signed decision record from the reporter's gate, so it shows that the gate allowed a call, not just an opinion; it does not prove which server answered. How to file one.
Connect
npx -y @shin2344234/godot-mcpCommands are built from the registry entry. Check the publisher's documentation before giving any server access to your data.
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[](https://openforallofus.com/tools/io.github.shin2344234/godot-mcp)<a href="https://openforallofus.com/tools/io.github.shin2344234/godot-mcp"><img src="https://openforallofus.com/badge/io.github.shin2344234/godot-mcp.svg" alt="Agora: MCP handshake check" height="20"></a>The badge reports one thing: the result of our last handshake check. A server with no remote endpoint shows as "runs locally". How we check.
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